#Naruto shippuden ultimate ninja storm 3 videos iso
So I picked range characters and he started kicking me from the lobby.Naruto Shippuden: Ultimate Ninja Storm 3 ROM (ISO) is the file in ISO format to be able to run Naruto Shippuden: Ultimate Ninja Storm 3 on a PlayStation 3 emulator. This video game developed by the Japanese video game studio CyberConnect2 is the fourth edition of the Ultimate Storm saga based on the famous Naruto series. Not even kidding, he only runs away and tries to counter you. I was playing this Yu33i guy online the other day. Thus I decide to play ranged characters, which, said people, obviously consider spam. Everyone hides behind it and runs away all match. The problem with the counter system that people are no longer interested in learning the game mechanics properly. I can do an entire lifebar with kimimaro on a counter. Spamming dashes, jutsu and combos wont give you a big edge, like in previous titles. The game just encourages you to think before you atttack. Especially if you comparet it to damage in other fighting games. Even with an attack up item the damage is still fairly low. Sasori doesn't have either an attack up item, or a def down tag. Originally posted by TurtlePower_r:That is incorrect. I always prefered fast light armored soldiers opposed to heavy armored and strong striker.It just feels more gutsy. Agressive players should also get equal amount of tools to use and which is the reason this game has died on consoles as well. This game forces you to play in defensive and slow style which is boring. Its not mindless if it break your defense. You throw the word "mindless" in strategies used in agressive style while it can be said the same for defensive. You can simply use the item before you start hitting a stunned opponent so its not "combo restricted". No character is lacking both attack or defense down item. If you get countered a lot, then it's on you to change your playstyle. You don't have to mash combos at your opponents guard, or keep dashing at them the whole game. That requires a character that has both, and a combo that allows for such a set up.Īnd I'll say it again, don't get countered. Originally posted by Superman:attack up item,defense down or both on before or in between when hitting a stunned opponent No other fighting game operates on a counter move that results in an instant stun, its usually a very hard earn.Īs you said something about high level players, Im sure they put on the attack up item, defense down or both on before or in between when hitting a stunned opponent to bypass that "nerf". Yes in storm 3, mifune and neji would easily break the guard. Back to my original post, I've said revolution have made a good balance in characters. The damage you get from a counter is very often exagerated. Half a bar? Also, it's very easy to not get countered. Since the patch, the counter barely does any damage. Originally posted by TurtlePower_r:That would be pointless, also you argument has a flaw.Ī guard break in both Gen and S3 would often mean a U2 or U3, which is a lot more damage than a counter or GB item in Rev, after the patch.Īlso, imagine fighting EMS Sauce, Mifune and other OP combo characters without the counter? Lol, the game would be a dash and combo spam-fest.
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Maybe something like when counter is landed successfully, its pushes players at a distance like at the end of each side of map opposite to the other player. I wish counters been a different attack and not a stun. The argument was there are "many ways" to break guard now. It's because one guard break now allows you to so some damage.2 guard breaks are enough to bring the game close to an end whereas you couldnt achieve this much damage by doing 4-5 guard breaks in storm 3 match. And probably the same amoun in S3 as in Rev. Honestly, I saw way more guard breaks in Gen. Mindless dashing and mashing circle will get you punished.Īlso, about the guard breakes, they don't happen that often in high level matches.
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Not you actually have to think before you engange. Rather than the game has becomne more defensive, I like to think about it this way, it has become more of a mind game. The reason is, I got very tired of the mindless attacking in S3. I personally prefer the way that Rev has turned out (for the most part). Originally posted by TurtlePower_r:I suppose a lot of it depends on your prefered playsyle.